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	<title>Comments for MTG Dundee Gamer</title>
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	<link>http://www.mtgdundeegamer.com</link>
	<description>Helping build a community for magic the gathering players in and around Scotland</description>
	<lastBuildDate>Sun, 12 May 2013 11:43:39 +0000</lastBuildDate>
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		<title>Comment on Goblin Battle Cry Deck by Accelerate High Growth Business Training</title>
		<link>http://www.mtgdundeegamer.com/deckideas/goblin-battle-cry-deck/#comment-37121</link>
		<dc:creator>Accelerate High Growth Business Training</dc:creator>
		<pubDate>Sun, 12 May 2013 11:43:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgdundeegamer.com/?p=128#comment-37121</guid>
		<description><![CDATA[You need to take part in a contest for one of the best websites on the internet.
I most certainly will recommend this blog!]]></description>
		<content:encoded><![CDATA[<p>You need to take part in a contest for one of the best websites on the internet.<br />
I most certainly will recommend this blog!</p>
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		<title>Comment on Corrupted Gardening by Danny the awesome</title>
		<link>http://www.mtgdundeegamer.com/deckideas/corrupted-gardening/#comment-36850</link>
		<dc:creator>Danny the awesome</dc:creator>
		<pubDate>Fri, 03 May 2013 09:20:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgdundeegamer.com/?p=2206#comment-36850</guid>
		<description><![CDATA[Well the vampire is in because its a nasty beat stick thats resistant to most of the removal out there, there isnt a red source removal spell commonly used under a 4 cast atm so its more than likely pay for itself in life gain and If its against a white or black deck your laughing all the way to win town.]]></description>
		<content:encoded><![CDATA[<p>Well the vampire is in because its a nasty beat stick thats resistant to most of the removal out there, there isnt a red source removal spell commonly used under a 4 cast atm so its more than likely pay for itself in life gain and If its against a white or black deck your laughing all the way to win town.</p>
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	<item>
		<title>Comment on Corrupted Gardening by Danny the awesome</title>
		<link>http://www.mtgdundeegamer.com/deckideas/corrupted-gardening/#comment-36849</link>
		<dc:creator>Danny the awesome</dc:creator>
		<pubDate>Fri, 03 May 2013 09:17:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgdundeegamer.com/?p=2206#comment-36849</guid>
		<description><![CDATA[Well both the Aid and Servitude serve for different types of return cards, ones for planeswalkers and 1 off the others for mass return both of which are fundimentally better than unburial Rites.]]></description>
		<content:encoded><![CDATA[<p>Well both the Aid and Servitude serve for different types of return cards, ones for planeswalkers and 1 off the others for mass return both of which are fundimentally better than unburial Rites.</p>
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		<title>Comment on Corrupted Gardening by vardaris</title>
		<link>http://www.mtgdundeegamer.com/deckideas/corrupted-gardening/#comment-36833</link>
		<dc:creator>vardaris</dc:creator>
		<pubDate>Thu, 02 May 2013 14:52:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgdundeegamer.com/?p=2206#comment-36833</guid>
		<description><![CDATA[So I guess this classifies more as a re-animator deck than a control deck. I didn&#039;t get what &quot;Blood Baron of Vizkopa&quot; serves in the deck but maybe it&#039;s just me. Personally I would use something else in his place like &quot;Strangleroot geist&quot;, that is resistant to removal, gives more value to Voice of Resurgence&#039;s token and can be both returned simultaneously with Immortal Servitude. Otherwise the list is not bad at all.

Play-wise I think the worst possible match up for this deck would be a red deck wins list, mainly because of tempo issues and the fact that RDW doesn&#039;t count on creatures to deal damage. On the other hand this deck can be very good against current control decks as mass removal is not an issue. Finally I think the most interesting match up here would be against a boros standard deck mainly because of the heavy interaction between the 2.]]></description>
		<content:encoded><![CDATA[<p>So I guess this classifies more as a re-animator deck than a control deck. I didn&#8217;t get what &#8220;Blood Baron of Vizkopa&#8221; serves in the deck but maybe it&#8217;s just me. Personally I would use something else in his place like &#8220;Strangleroot geist&#8221;, that is resistant to removal, gives more value to Voice of Resurgence&#8217;s token and can be both returned simultaneously with Immortal Servitude. Otherwise the list is not bad at all.</p>
<p>Play-wise I think the worst possible match up for this deck would be a red deck wins list, mainly because of tempo issues and the fact that RDW doesn&#8217;t count on creatures to deal damage. On the other hand this deck can be very good against current control decks as mass removal is not an issue. Finally I think the most interesting match up here would be against a boros standard deck mainly because of the heavy interaction between the 2.</p>
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		<title>Comment on Corrupted Gardening by Greg</title>
		<link>http://www.mtgdundeegamer.com/deckideas/corrupted-gardening/#comment-36828</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Thu, 02 May 2013 12:37:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgdundeegamer.com/?p=2206#comment-36828</guid>
		<description><![CDATA[Is Unburial Rites not an upgrade over both Obzedat&#039;s Aid and Immortal Servitude?]]></description>
		<content:encoded><![CDATA[<p>Is Unburial Rites not an upgrade over both Obzedat&#8217;s Aid and Immortal Servitude?</p>
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		<title>Comment on Magic Mondays with Mr. Craiggy #3 &#8211; Decked Out. by Vardaris</title>
		<link>http://www.mtgdundeegamer.com/general-mtg-chat/magic-mondays-with-mr-craiggy-3-decked-out/#comment-36611</link>
		<dc:creator>Vardaris</dc:creator>
		<pubDate>Thu, 25 Apr 2013 06:04:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgdundeegamer.com/?p=2199#comment-36611</guid>
		<description><![CDATA[Very solid article for an introduction to deck building. Of course, the subject is practically endless as deck building is the 50% of the whole game and the different approaches, strategies etc are as many as the decks there are out there.

Of course there are some general guidelines as the ones you are mentioning above regarding deckbuilding.

Lands are the base of each deck. New players tend to overlook this part of their decks and they uusally pay the consequences later...

The biggest mistake people make is that they get carried away by the &quot;I want to include everything&quot; fever. It is that feeling that makes you take out a land from your deck in order to put in the Jace you have just drafted. NEVER DO THIS LADS!!!! NEVER... I can&#039;t emphasize enough how NEVER this is! Keep your land base as solid as you can. The average standar deck needs 22-23 lands as you have said (eventhough some decks work better with as low as 18 lands and as high as 25 lands) but this is the exception NOT the rule. 

If you loose more than 1 every 7-8 games because you didn&#039;t have enough mana then you probably need more lands in your deck. If you already have around 23 lands in there then you probably have a too &quot;heavy&quot; deck. This means that the non-land cards in your deck have a too high average of cost. There are too ways of fixing this: a) replacing some of the high costed cards with &quot;lighter&quot; ones b) using some mana acceleration. Mana acceleration, are spells that usually let you dig in your deck for lands and/or play more lands in your turn, speeding up in this way the time when you will be play your &quot;big guy&quot;. There are other forms of mana acceleration like ramp, and creatures with mana abilities (look for the cards &quot;Semblance amvil&quot; and &quot;Birds of paradise&quot; respectively, if you want to know what I mean) BUT if you are a new player I STRONGLY recommend that you just try to replace your expensive cards with cheaper ones. Mana tricks are for more experienced players as they need a better grasping of the rules and the total synergy if the cards in a deck.

One last piece of advice before I bore you to death here... adding more than 25 lands in a deck will NOT make your deck faster. You only get to play 1 land each turn normally so the thing you must keep in mind is just to be able to play 1 land in each one of your turns, especially your first 3-4 turns. If you can do most of the times you play then you are on a good road. Make small changes (e.g. add one land at a time) and playtest. 

NObody has ever built a good deck from scratch without playtesting...]]></description>
		<content:encoded><![CDATA[<p>Very solid article for an introduction to deck building. Of course, the subject is practically endless as deck building is the 50% of the whole game and the different approaches, strategies etc are as many as the decks there are out there.</p>
<p>Of course there are some general guidelines as the ones you are mentioning above regarding deckbuilding.</p>
<p>Lands are the base of each deck. New players tend to overlook this part of their decks and they uusally pay the consequences later&#8230;</p>
<p>The biggest mistake people make is that they get carried away by the &#8220;I want to include everything&#8221; fever. It is that feeling that makes you take out a land from your deck in order to put in the Jace you have just drafted. NEVER DO THIS LADS!!!! NEVER&#8230; I can&#8217;t emphasize enough how NEVER this is! Keep your land base as solid as you can. The average standar deck needs 22-23 lands as you have said (eventhough some decks work better with as low as 18 lands and as high as 25 lands) but this is the exception NOT the rule. </p>
<p>If you loose more than 1 every 7-8 games because you didn&#8217;t have enough mana then you probably need more lands in your deck. If you already have around 23 lands in there then you probably have a too &#8220;heavy&#8221; deck. This means that the non-land cards in your deck have a too high average of cost. There are too ways of fixing this: a) replacing some of the high costed cards with &#8220;lighter&#8221; ones b) using some mana acceleration. Mana acceleration, are spells that usually let you dig in your deck for lands and/or play more lands in your turn, speeding up in this way the time when you will be play your &#8220;big guy&#8221;. There are other forms of mana acceleration like ramp, and creatures with mana abilities (look for the cards &#8220;Semblance amvil&#8221; and &#8220;Birds of paradise&#8221; respectively, if you want to know what I mean) BUT if you are a new player I STRONGLY recommend that you just try to replace your expensive cards with cheaper ones. Mana tricks are for more experienced players as they need a better grasping of the rules and the total synergy if the cards in a deck.</p>
<p>One last piece of advice before I bore you to death here&#8230; adding more than 25 lands in a deck will NOT make your deck faster. You only get to play 1 land each turn normally so the thing you must keep in mind is just to be able to play 1 land in each one of your turns, especially your first 3-4 turns. If you can do most of the times you play then you are on a good road. Make small changes (e.g. add one land at a time) and playtest. </p>
<p>NObody has ever built a good deck from scratch without playtesting&#8230;</p>
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	<item>
		<title>Comment on Magic Mondays with Mr. Craiggy #2 &#8211; Finding your place. by Danny the awesome</title>
		<link>http://www.mtgdundeegamer.com/general-mtg-chat/magic-mondays-with-mr-craiggy-2-finding-your-place/#comment-36270</link>
		<dc:creator>Danny the awesome</dc:creator>
		<pubDate>Mon, 15 Apr 2013 14:36:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgdundeegamer.com/?p=2179#comment-36270</guid>
		<description><![CDATA[Nice Artical Craig, its now live so feel free to publicize it on facebook, stumble and the Like. 

Danny]]></description>
		<content:encoded><![CDATA[<p>Nice Artical Craig, its now live so feel free to publicize it on facebook, stumble and the Like. </p>
<p>Danny</p>
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		<title>Comment on Magic Mondays with Mr. Craiggy &#8211; #1: An introduction in more ways than one. by Luke</title>
		<link>http://www.mtgdundeegamer.com/general-mtg-chat/magic-mondays-with-mr-craiggy-1-an-introduction-in-more-ways-than-one/#comment-36231</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Sat, 13 Apr 2013 19:35:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgdundeegamer.com/?p=2171#comment-36231</guid>
		<description><![CDATA[I really liked your article too.  I definitely agree that playing MTG with friends is the best way to get into the format.  That&#039;s how I started and generally my preferred method of playing the game (as you likely well know from our many games together).  Having said that, the more deep into a particular format I become, the more I venture away from casual games with friends and to more competitive events at the local games store or online.  I do miss playing casual magic though and still really enjoy meeting up with friends and getting out my Wizards tribal for a game or two.]]></description>
		<content:encoded><![CDATA[<p>I really liked your article too.  I definitely agree that playing MTG with friends is the best way to get into the format.  That&#8217;s how I started and generally my preferred method of playing the game (as you likely well know from our many games together).  Having said that, the more deep into a particular format I become, the more I venture away from casual games with friends and to more competitive events at the local games store or online.  I do miss playing casual magic though and still really enjoy meeting up with friends and getting out my Wizards tribal for a game or two.</p>
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		<title>Comment on Magic Mondays with Mr. Craiggy &#8211; #1: An introduction in more ways than one. by Mr. Craiggy</title>
		<link>http://www.mtgdundeegamer.com/general-mtg-chat/magic-mondays-with-mr-craiggy-1-an-introduction-in-more-ways-than-one/#comment-36087</link>
		<dc:creator>Mr. Craiggy</dc:creator>
		<pubDate>Wed, 10 Apr 2013 15:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgdundeegamer.com/?p=2171#comment-36087</guid>
		<description><![CDATA[Hi Vardaris,

Thank you for your reply. I&#039;m really on board with your idea of starting playing with a friend. I think it really is the best way to learn. I agree, the internet is a great place to learn new things and more in depth rulings; I&#039;m still learning things about the game to this day.

I think for the most part your statement about players being friendly is correct, but some play venues can be a bit cliquey, though that is only a very very small amount.

I hope you keep reading my series, and thanks again,

Craig.]]></description>
		<content:encoded><![CDATA[<p>Hi Vardaris,</p>
<p>Thank you for your reply. I&#8217;m really on board with your idea of starting playing with a friend. I think it really is the best way to learn. I agree, the internet is a great place to learn new things and more in depth rulings; I&#8217;m still learning things about the game to this day.</p>
<p>I think for the most part your statement about players being friendly is correct, but some play venues can be a bit cliquey, though that is only a very very small amount.</p>
<p>I hope you keep reading my series, and thanks again,</p>
<p>Craig.</p>
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		<title>Comment on Magic Mondays with Mr. Craiggy &#8211; #1: An introduction in more ways than one. by Vardaris</title>
		<link>http://www.mtgdundeegamer.com/general-mtg-chat/magic-mondays-with-mr-craiggy-1-an-introduction-in-more-ways-than-one/#comment-36071</link>
		<dc:creator>Vardaris</dc:creator>
		<pubDate>Wed, 10 Apr 2013 02:56:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgdundeegamer.com/?p=2171#comment-36071</guid>
		<description><![CDATA[Hello!

Nice article! I agree with your advice for the new players.

I have been playing Magic the gathering since 1996 (Mirage block) and I learned tha game (tha basic) practically myself using a portal starter pack. It wasn&#039;t that easy back then to find people who were keen on the game you see... :D 
Later I made a friend through the game. We are still friends today after 15 years. We learned the game together, made decks, played 2 vs 2 as a team or against each other... of course today after all those years we have many other things to talk about, but magic was the reason that made us stick together and it will always be a subject for chatting, teasing each other, arguing and having fun. 
Why am I saying all these, maybe boring things? maybe I am getting old and nostalgic but the MAIN reason I say it is because I want to say to the new player that the whole experience of the game will improve as well as their play as soon as they manage to find someone who shares the same passion for the game. And today it is not that hard for this to happen.
On the other hand they shouldn&#039;t be intimidated by the lack of deeper knowledge for the rules or the cost. The internet is a great tool in order to learn how to play. There are noumerous sites dedicated to magic the gathering and software that can me used to play online for free to begin with (cockatrice, magic workstation). But the experience of a real life game is irreplacable, of course. In addiiton, I have seldom come across players who will be unfriendly to a new player. Personally I think I am not... at least i try  :D
All in all there is nothing to loose by playing magic the gathering, except some time daydreaming about what is the best card for your 4 mana slot in your new deck and possibly a lot to take. If you go to a fantasy shop and you see some chaps laughing (some times creepingly) around a bunch of cards they are probably magic players. Go and talk to them, they will do the rest :D]]></description>
		<content:encoded><![CDATA[<p>Hello!</p>
<p>Nice article! I agree with your advice for the new players.</p>
<p>I have been playing Magic the gathering since 1996 (Mirage block) and I learned tha game (tha basic) practically myself using a portal starter pack. It wasn&#8217;t that easy back then to find people who were keen on the game you see&#8230; <img src='http://www.mtgdundeegamer.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
Later I made a friend through the game. We are still friends today after 15 years. We learned the game together, made decks, played 2 vs 2 as a team or against each other&#8230; of course today after all those years we have many other things to talk about, but magic was the reason that made us stick together and it will always be a subject for chatting, teasing each other, arguing and having fun.<br />
Why am I saying all these, maybe boring things? maybe I am getting old and nostalgic but the MAIN reason I say it is because I want to say to the new player that the whole experience of the game will improve as well as their play as soon as they manage to find someone who shares the same passion for the game. And today it is not that hard for this to happen.<br />
On the other hand they shouldn&#8217;t be intimidated by the lack of deeper knowledge for the rules or the cost. The internet is a great tool in order to learn how to play. There are noumerous sites dedicated to magic the gathering and software that can me used to play online for free to begin with (cockatrice, magic workstation). But the experience of a real life game is irreplacable, of course. In addiiton, I have seldom come across players who will be unfriendly to a new player. Personally I think I am not&#8230; at least i try  <img src='http://www.mtgdundeegamer.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
All in all there is nothing to loose by playing magic the gathering, except some time daydreaming about what is the best card for your 4 mana slot in your new deck and possibly a lot to take. If you go to a fantasy shop and you see some chaps laughing (some times creepingly) around a bunch of cards they are probably magic players. Go and talk to them, they will do the rest <img src='http://www.mtgdundeegamer.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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